Area map 4, version 1

PDF version available here: Sq4v1 Sq4v1

Area map 26, version 2

PDF version available here: Sq26v2 Sq26v2

Area map 25, version 2

PDF version available here: Sq25v2 Sq25v2


Area map 24, version 2

PDF version available here : Sq24v2 Sq24v2

Area map 23, version 3

Sq23v3PDF version available here: Sq23v3

Area map 22, version 3

Sq22v3PDF version available here: Sq22v3

Area map 21, version 2

Sq21v2PDF version available here: Sq21v2

Area map 20, version 4

Sq20v4PDF version available here: Sq20v4

Area map 19, version 2

Sq19v2PDF Version available here: Sq19v2

Bryce screenshots

Bryce view 291212


Here comes a couple of screenshots from the latest terrain building spree in Bryce. as you can see most of the Flanaess have gone through at least a first round of terrain construction. It consists of a bit over one thousand terrain objects each having around half a million polygons, my version thereby consists of roughly 5,000,000,000 polygons this far into the project.



Bryce view 291212renderThe next screenshot is a preview render centered over the Sheldomar Valley showing my work to try shaping the extensive and mighty mountain chains of the west. The southern parts are just the same terrain object copied, moved a bit and then pasted again. I do that first to get the general position right. Then comes the process of “handcraft” each terrain object to portray how that part of the Flanaess are shaped. I use the term handcrafted since what I do is I “paint” things like altitude, various different algorithms to build things like gentle rolling hills, mighty alps, canyons. Then I apply erosion or sharpen the features to get the landscape I want. When this part is done there are the  plains of the west, Sea of Dust, the Ameido and Hepmonaland left.