Preview map download problems

The link to the preview map didn’t always work. I think it was an issue with the huge size of the JPG and certain browsers, sometimes it showed a white image. So I made a ziped version you can download here: Preview map

I’m sorry for the hassle and hope that this works. If not just send me a note or a comment.

Full Map Preview

Flanaess Full Map130117

After some really hard work I’m done with converting all my area maps into one Illustrator file. In reality that means redraw every road and border, retype all text and place all the herladry again. I haven’t counted how many items there are on the map but it took me two weeks of grueling work at the computer.

Here is a low resolution (150 pixel per inch) preview. I’m sorry for the low quality but its the best way to just let you have a first look at it. I hope you can read the names, at least most of them are possible to read even at this low resolution. The original are 600 ppi or vector, and I have added a close up of Highfolk area in 300 ppi to give you a sense of the quality of the finished map.

I’ve worked for years to come this far and I must say that I am proud of what I have achieved  Even after starring at it for countless hours even I notice new interesting things here and there like the small rounded hills across the Tuflik  River from the city of Ceshra. They have appeared from a combination of algorithms and filters or as artifacts from the Photoshop editing.

After this I will take a few days away from Photoshop and Illustrator work to get back into research phase again, Bissel and the Sheldomar Valley are waiting to have its secrets uncovered. I have also upgraded my symbols and borders and other features on the map so I have to make a comprehensive Legend. It will be a pdf guide to my maps with a presentation and extensive notes on various small things that you might not see right away. For example that settlements symbols that spans a river indicates that there are a bridge, and if not then you have to get a boat or swim (or use one of your characters fancy magical means).

Now I’m babbling so please take a look at the map and see if you notice something amiss. I have my private campaign layers visible on this preview, so there are a few things non canon, especially in the Rel Deven area. In the future I will have them removed on my public maps.

Here is a link to the preview: Flanaess Preview 130208

Working on the full map.

progress1

Here comes a status report on my work on converting all my area maps into one map in Illustrator. So far I’ve done about one third area wise in a bout two days of work. It took me several more days to work out styles symbols text styles and lots of other pre-conversion tasks that had to be done before the actual work of remaking the maps using Illustrator. Now I have found what I can import from CorelDraw and what needs to be made from scratch again, so now the work is progressing nicely.

I’ve changed a bit of the look of things as well, both symbols and the graphic style of text and borders and roads. My ambition has been to try and make some text less intrusive, like names of small areas a Barony inside a Kingdom for instance. You have to zoom in a lot to see that as well as the small swamp that are found inside it. Most of this are set using global styles so I can tweak it afterwards across the whole map without too much hassle.

Progress2

But the look of the map when it comes to fonts, symbols and elements are getting close to what I want tin the final product. There are a few more tweaks I want to do but nothing major, so now there are about a week of hard labor at the desk and a map covering the whole of the Flaness in close detail are a lot closer to being a reality!

The Next Step

From now on I have decided to switch my workflow from CorelDraw to Illustrator. Its something I had planned to do for the final map a long time back , but I have decided to switch now rather than waiting. I realized that instead of making the small area maps until I get them all done will save me a bit of time now, but it will be a huge operation to convert everything later.  I decided to convert what I’ve done so far and then do the rest in the “new” way. That will mean a week or so of conversion work before I can move on to new things.

Illustrator

So now you probably wonder why go to all the trouble of changing to a new set of tools. Several reasons, first and foremost I want to be able to have everything in one master map, one place to keep updated and corrected. That way I can much easier just define an area I’m interested in and export it to make a special map with very little work. Everything from local maps with extra details to large area overview maps can be made in a couple of minutes. I can also make them look much more polished with text and symbols having the final look.

It will also be much easier to add overlays with hexes, range circles or other grids and such. Plus I can export them with a much improved style over all. You will be fed updated symbols and map styles that I want your input on. My goal is for the Greyhawk community to have a set of campaign maps that are as good as the best both in style and in content, with your critique I hope I can start delivering that withing a couple of weeks.

Thanks again for all your support!

Pathfinder MMO

Its not often I write about non Greyhawk things on my site but Paizo and Goblinworks are on their last day to fund their Kickstarter so I wanted to lend them whatever help I can by urging you to consider supporting them and pledge, here is a link to the page: Pathfinder Online: A Fantasy Sandbox MMO

I think what they are up to will become a great MMO that I’m looking forward to play!

Area map 59, version 9

Sq59v9 Added Bellmeadow, that I gave it an Elven name Arnarum using D&D 3.5 elvish from Races of the Wild. It is the birthplace of Queen Yolande.

PDF version available here:  Sq59v9

Area map 74, version 9

Sq74v9I’ve added Firewatch Island from Dungeon #106. PDF version here:  Sq74v9

 

 

Area map 44, version 5

Sq44v5

I’ve added Living Greyhawk campaign details and corrected some spelling errors.

PDF version available here: Sq44v5

Area map 43, version 2

Sq43v2I’ve added Living Greyhawk campaign details and a few fan made places in the Tusman Hills and corrected some spelling errors.

PDF version available here: Sq43v2

Area map 30, version 5

Sq30v5Ive added a lot of things from the Living Greyhawk Campaign and a corrected so spelling errors. The PDF version can be downloaded here: Sq30v5