17 Dec 2012
Here is a screenshot of what I’m working on at the moment, Valley of the Mage, Barrier Peaks, Ull and the northern part of the Sheldomar Valley. It is a very rough preview Bryce render.
This is stage one of the actual mapping, trying to find where to put features like mountains and lowlands. When I have found where to place things I’m trying to find what texture to use on it. Then comes the tedious job of working out all the details and making all the pieces to fit by making the edges blend. It is often a trial and error trying to find what combination of fractals to use to create what I’m after. How much erosion or sharpness to apply and then get the height right to match the surrounding terrain.
When I got an area right it is time to zoom in and render, which means let Bryce create detailed jpg’s of that area a piece at a time. So far I have rendered 1,265 of these images each 2400 x 1450 pixels. Then I stitch them together with the previous ones in my large Photoshop file of the whole terrain.
The next step is to touch up and add some more details and variation using Photoshop. Then the terrain is ready for symbols and heraldry in CorelDraw. Often there are errors or things I missed that make me go back and redo parts all over again. That takes a lot of extra effort so extensive research are important, but its impossible for me to get everything right so I often have to go back and forth at least five to six times and on some areas over fifteen times before everything is right.