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Online Map is back up again, and Offline Map is available…

onlinemap

The Online Map is updated and backup again!

Offline Map

I have also added a folder to the GH SYNC share called Offline Map. You can copy that folder to a desired location and by opening the HTML-file inside you can use the map without an internet connection. The folder is 447MB in size so it will hopefully be small enough to fit in on your Laptop or even tablet. It uses FLASH though, this version need it to work. On the Map Repository page you can find out how to download it.

Online Map is down for update!

If everything goes well it will be up again tomorrow Monday. Sorry for the inconvenience.

Final Map…….

Here it is, the final map!
final mapAfter an intense period of going over the map to correct and add the last items on my list of things to do, it is now done. You can download a 171MB layered PDF here: https://dl.dropboxusercontent.com/u/296601/Final_map_140116small.zip

It is also available in my Map Repository GH SYNC

There might be some errors I have forgotten so, please download it and check it out to see if you find things to be corrected. I will update the online map Monday, so you can also use that to check it out.

Next week I will publish the rest of the source files, and update the files in the Map repository. After correcting typos and other errors found the complete high res files will be available through the Map Repository and Gamer-Printshop.

Finally….!

Final

After over 15 years it is finally time to drop the “Preview”, now I’m working on the final map!

The last pieces started to fall in place when Darlene sent me more of her fantastic calligraphy. So this week I will go over the map one last time and correct the last issues I have noted. Paul Newland have made a couple of hundred pages of note from the Living Greyhawk Campaign that I will read and add my findings from as well. With a lot of hard work and a bit of luck I will have a release candidate ready next week.

Then its time for me to both start work on the Atlas and also get my next project up to speed, from now on Greyhawk maps will be a part time occupation. To make sure that diehard Hawker’s out there don’t despair here are some tidbits on what is upcoming on the Greyhawk front.

First is a concept test of what a page in the Atlas might look like:

Atlas test 1 base terrain-08-01

 

Working with ideas of how to add features for navigation and to present content in Atlas form as best as possible. I will present more on the Atlas as it takes shape in the coming months.

Here is a “quick and dirty” Old School Style test:

Test Old School style

 

The map is in layers which means that you can fairly easily change the look of the map and still keep symbols and text. Here is a test I did to try and see what my map would look like in the style a bit like the original Greyhawk map, I didn’t add the hexes though 😉

Map Repository changes

I have decided to add another folder to the Bittorrent sync called, GH SOURCE. In it will be my source files in the form of Photoshop, Illustrator and Bryce files, and probably some other formats as well. These files are for those of you who want to make their own versions of my maps. The files are big and will require a fairly powerful machine to use, but with them you have a chance to work on the files I use, so I hope to see some really cool versions of Greyhawk out there soon!

Details on how to access the GH SOURCE folder is on the Map Repository page.

I will move some of the files from GH SYNC to GH SOURCE Friday the 17th. I will detail that in a post tomorrow so you will have a chance to copy them if you don’t want to have to download them again via the new folder.

Thanks again for all your help and encouragement, it makes me a very happy mapper!

Happy New Year!

I wish all of you a happy new year with I hope will bring you much time to game!

Mapping HQ have just undergone a major renovation and upgrade in the form of a desk replacement, now I have a bigger desk that are adjustable so I can stand up or sit down and work. Judging from two days of standing up, that will be the common MO from now on.

2013 have in many ways been a great year, I have accomplished most of what I set out to do. My Flanaess mapping project have major mapping all done! After a bit over 15 years of painstakingly pouring over modules, source-books, novels, fanzines and countless other Greyhawk related stuff the “initial” version of the map is done. What is left is to add the last details of the titles then the Wall map is ready. The Atlas version is starting to take shape in the form of deciding on what format and making a few test pages. More on that in the weeks to come.

I labeled my Greyhawk mapping as “initial”, with that I mean it is ready to be handed over to you guys to make it your own. What I have created are the foundation any enterprising Greyhawk Gamer who so like, can use as a base for his or her own version of Greyhawk. To make that happen I have started to share high-resolution versions and my source material using Bittorrent Sync. I know its not perfect, but it is very easy for me, efficient, and most important it allows me to invest my resources in better tools instead of having to buy bandwith and server space.
To better serve your interest I will share my maps in two folders, one for final maps in the form of PDF’s and JPG’s. This are for those of you who want my maps as they are, in high quality but don’t intend to work on them much further. The second share will be for those of you who are after the full Monty, all the source-files and supporting material. Here will be Photoshop-, Illustrator-, Bryce-files and many other things. It will be a many GB’s but worth it for those of you who want to make their own versions of my maps for their own campaigns.

My series of articles on Map making and RPG’s is something that I didn’t fulfill as promised, I’m sorry for that. There are two reasons behind it, one is that I wanted to devote as much time as possible to get the Flanaess map done. The other is that I agreed to write a chapter for Michael Tumey’s book 25 Quick & Dirty Map Tutorials Guide Book. That overlapped a lot with what I had planned for my articles, which made me decide to do that instead. Look for Michael’s book later 2014, I know he has a lot of cool tips lined up for you in it!

The biggest thing for me next year are the launch of my next big project. Having worked for more than a decade on my Greyhawk maps it is a big change for me to move on to new things. I must admit that there are days when I feel I have stared enough at the Flanaess. One player in my campaign asked me how far it was to the Pomarj from where they where, circa 600 miles I said without thinking. After having checked on my map I was almost spot on, then I realized I have looked at it a bit too much. So what can match the urge to map a campaign world, and fill my time, passion and urge to make maps?

After playing around with various ideas and rejected a couple of chances to do commissioned work, that wasn’t suited for me anyway. I have come up with a project that is larger than Greyhawk, not in scale but in scope. After having worked with large maps covering landscapes and whole regions of a world, is it time to move in and work on details. Over the years I have tried and used lots of “game mats”, tiles, squares and other types of maps suited for the game table. With the risk of sounding pompous I saying that I have come up with a way to improve them.

My next project is to create a system of “map-tiles” for virtual table-top, and conventional game table use. It will be a commercial project with maps available, on d20pro, Roll20 and Real Works as well as DrivethroughRPG, printed versions will come as well. A full presentation will came later this year with a free sample series. This will be a generic fantasy project, but I will use it in my campaign so it will be fully usable in a Greyhawk campaign. If it is successful I will be able to make some “Greyhawk specials” as well!

So again Happy Gaming and I wish you all a Great 2014!
Anna

The Flanaess in 100 pieces!

100Realms1

Added  to the Map Repository – The Flanaess in 100 pieces, each nation and some other parts as well as a separate 300pdi PSD files. There are two sets of files, one with text and symbols, and one terrain only.

100Realms2

I choose to go with psd files to make them look as good as possible. You can use open source GIMP  among others to use the files. With the symbols you can add your own content to the map.

I have also added a PSD of the whole terrain, without text legend or other disturbing elements. So now you can cut out any part you want for that special map.  This is a flat file, meaning it doesn’t have any layers which makes it usable on more normal computers. I will soon make the layered version available as well, it is in PSB – Photoshop Large File Format which probably requires Photoshop to open and edit. But it has all the layers with rivers and snow and other things on separate layers.

The Flanaess all

Its great to see more and more of you use the Map Repository!

Final map 6 parts…

Flanaess Full map131225 copy

I have split the map into 6 pieces in order to make it ready for print. Full size 300DPI JPG’s are in the Map Repository.

Flanaess Full map131225 copy

I have adjusted small text and symbols so they aren’t on the split. Trying to make sure I’m cutting as few names as possible in two (or more) parts.

Flanaess Full map131225 copy

Flanaess Full map131225 copyFlanaess Full map131225 copyFlanaess Full map131225 copy

More Symbols

Symbols Races

Here are the racial/cultural marker symbols I use by themselves. The picture above is a PNG with transparent background. You can download a vector SVG version here: http://ghmaps.net/special/SymbolRaces.svg

 

Symbols….

Symbols Chart 131224

Here is all the symbols on my map is PNG format with a transparent background. Perfect if you want to use the same symbols on your Greyhawk maps as I have used on mine.

If you rather work in a vector format here they are in SVG format: http://ghmaps.net/special/SymbolChart131224.svg
You can use Inkscape which is open source and free to use them.

They are also in my Map Repository, along with the Illustrator version of my 576 CY map, so if you use Illustrator you can tweak it any way you like!

Happy Holidays!

I wish you all a great time and hope you will get the chance to both see family and friends and hopefully get some time over for gaming among all the festivities.  Time for me to start the holiday season with some presents – special Flanaess maps!

The first one might not look like much, but might come in handy as a base map for all sorts of data mapping. Want to make a map of the spread of various religions, monsters, ethnicities or why not climates. then this map is for you!

Flanaess coastlines_th

It has the coastline and big lakes only, and can be easily resized to fit various needs.

The next map has apart from the coastlines also all the rivers and lakes added, so you can make maps for trade routes and such. Below is a piece of it to show what it looks like.  


river detail  

The next is the full terrain but in grey with enhanced details like rivers and mountains, great as a base for detailed political or historical maps.

detail grey

 

It is also available in a lighter version that might be more suited as a base for color overlays.

light gray detail

Finally a old style parchment version suited for “in game” use, as a hand out, or as a castle wall decoration!

parch detail

All the maps are in my Map Repository and are in the same resolution as the full Flanaess map, so they can be used as a background instead of the full color terrain of so preferred.

Tomorrow I will add some more Christmas presents to the repository, and with a bit of luck there will be even bigger presents for Needfest!