Campaign Maps 2.0 sneak peak….

It has been a long time since I made any updates and announcements. So after some delays caused by my involvement in other projects, here is a first sneak peak at my next generation of Campaign Maps – 2.0!

Those of you who have followed my work for some time knows that so far my work have been based on a technique and tools that I started using in the late 90’s. During at least the latter half of that time I have been drooling over all the new fantastic tools that have  been introduced. I stuck with my old trusted Bryce until I had finished mapping the entire Flanaess sub continent.

In between my shifts the past couple of years I have tried to teach myself how to use the latest generation of  Digital World Building tools. With a mapping project for Kobold Press just finished I had the time to finish first full scale work flow test. My goal is to be able to take any type of large area fantasy map, and without having to spend years on it, use it as a base for a highly detailed map. For this I will use Photoshop CC 2014 and World Machine 2.3.

The first step is to create a “grayscale” (no pun intended ;) map from my Flanaess map.

height map

This is done by hand to smooth it out a bit and make sure there are no spikes. It is a large size image with over 20 000 pixels across in order to provide enough accuracy.  It will be used in World Machine as a way to provide the base elevation for on which the terrain is created, and do so for each point across a thousands of miles of virtual CG Flanaess.

To see what this can do lets look at the fishing Village Salt Harbor, on the Nyr Dyv south coast of Nyr Dyv in the Vale, a part of  the Duchy of Urnst. That looks like this on my Flaness map.

Salt Harbor Valley 1.0

 

The red square indicates the area shown below in a screenshot from World Machine. Lets start with a top down view:

Salt Harbor Valley from the top

And to show that this is indeed a 3D virtual terrain, here is a view from the south:

 

Salt Harbor Valley from the south

And a view from the north:

Salt Harbor Valley from the north

Note that these are only preview screenshots from within World Machine, and shows what the imported terrain can look like. The Cairn Hills don’t even have the right color, vegetation are either missing or only shown with green. The tw0 shots above shows an area roughly 20 miles across. Below is a what a preview of an area 1 mile across can look like.

Salt Harbor Valley closeup

This is only raw material that can be used to render high quality map of large areas and close ups detailed enough to show buildings. Time for me to try and find the right place for my keep!

So what good are this, other than keeping a fantasy mapping fanatic glued to her desk? My plan is to start offering a map commission service. For a fee I can make your creation come to life as maps only seen in the movies! This will be a great opportunity have your world professionally mapped. Whether you are a game publisher or a gamer if you have some fantasy world you want to have mapped.

There will be both large area overview maps and close up map creation available. All maps will be delivered as high resolution images that can be used large or small.  Details haven’t been finalized yet and I will post more information along with examples of finished maps.

Thanks again for all the support and interest in my work!