A new generation of maps!

The past two years I’ve worked hard to come up with a way of using the best of modern digital tools in order to create more useful and better looking maps for all of us who have a place beyond the normals world to visualize. It can be a campaign world for your game, a fictional world for your books or the place of your dreams and you want to have it mapped. There have been wonderful maps created for these world before by masterful cartographers that made them look fantastic. My goal is to make them more useful as well as look  great!
Here is first look at what I mean.
 High resolution version (8000 pixels, 25MB) can be downloaded here
The Hold of Ulthek is an area roughly 300 miles across found in the northern part of Ratik in the Flanaess. It is coastal realm with a cold temperate climate, a lot of forested wilderness and fairly high mountains in the west and north.
This map is the areal view showing what the actual landscape looks like. The projection is what could be best described as “near isometric” to give both a natural perspective and equal view of the whole area.  The teser map is 8000 pixels across and gives a detailed look at the landscape. The resolution I work with is 300 ft per pixel, which is enough to give you all the necessary detail in order to know every nook and cranny of your realm. Below is a close up look at the level of detail.
For areas that require more detailed maps, like settlements, I can create more detailed closeups using a map like this as a base.
Maps should be more than just the looks of the terrain. You might ned an elevation map, a simple maps ready to mark things like the spread of an evil cult or trade routs or anything else. To cater for this I create a whole range of data along with the looks of the terrain, elevation (both color coded and TIFF heightmap), forest cover mask, water cover mask, erosion data as masks (flow, wear and displacement), normal map, 3D mesh, guide map, shading map. Other data can be mapped as well, like geology, weather etc. Results are available in TIFF format and can be used as layers in Photoshop, GIMP or any other image editor to easily (depending on skill) create the style of map you need.
I will present the these functions in detail over the next couple of weeks. Both in as plain terms as possible for you who just want a cool maps to use in your games. But also delve in deep for those of you who want to tinker with them to create a set of maps that are perfect for your needs.
How can I have my realm mapped like this?
Several different ways depending on your needs and your budget. You can commission me to create it according to your specifications. This is the most expensive option, but also the one that means that you decide what you want. The cost for this is $100 for an area 100 x 100 miles. For larger maps  this rate is open for discussion depending on the nature of the map. A large area with very uniform terrain like jungle or desert and not a lot of unique features can be done for less.
I will also create a Patron to work on maps my backers want me to create. So by backing you get to be part of creating maps generic and specific for a more reasonable sum of money. More backers means I can devote more time to create more maps released to everyone who backs me. Generic maps of various types is something I intend to sell on the various content markets available.
I hope you will join me on the quest to visualize fantastic realms beyond the ordinary!
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